INSTRUCTIONAL SYSTEMS
How to Write Learning Objectives
Fall 2017
Final Project - Rapid Development Tools (Dr. David Reid)
I designed a standalone module for faculty with minimal to no knowledge or experience in how to write student learning objectives. It was developed using Adobe Captivate, and includes voiceovers, animation, branch scenarios, knowledge checks, and assessments. The module was designed to take approximately ten minutes to complete. A video of a user working through the exercises is available below.
Fall 2017
Final Project - Rapid Development Tools (Dr. David Reid)
I designed a standalone module for faculty with minimal to no knowledge or experience in how to write student learning objectives. It was developed using Adobe Captivate, and includes voiceovers, animation, branch scenarios, knowledge checks, and assessments. The module was designed to take approximately ten minutes to complete. A video of a user working through the exercises is available below.
LEARNING GAMES
Erudition Inquest
Fall 2017
Final Project - Designing Games for Learning (Dr. Rose Marra)
For my final learning game project, I created an information literacy game using Stencyl designed to help students identify scholarly sources and discover resources available at the library. As the player, you assume the role of Lester Lexicon, a student who needs help to write a research paper and visits the campus library to ask for assistance. Once inside, Lester is met by the Luddites, a group of supernatural creatures who plague the library and wish to destroy all learning. Throughout the course of the game the player must overcome challenges, defeat the Luddites, and receive an item for Lester's "Bibliography Bag" after each level. More information about Erudition Inquest can be found below, including a full paper, video demonstration, and sample level.
Fall 2017
Final Project - Designing Games for Learning (Dr. Rose Marra)
For my final learning game project, I created an information literacy game using Stencyl designed to help students identify scholarly sources and discover resources available at the library. As the player, you assume the role of Lester Lexicon, a student who needs help to write a research paper and visits the campus library to ask for assistance. Once inside, Lester is met by the Luddites, a group of supernatural creatures who plague the library and wish to destroy all learning. Throughout the course of the game the player must overcome challenges, defeat the Luddites, and receive an item for Lester's "Bibliography Bag" after each level. More information about Erudition Inquest can be found below, including a full paper, video demonstration, and sample level.
Erudition Inquest Full Paper |
To play a level of Erudition Inquest, click the box below and use your arrow keys to move Lester. Hold down the right arrow and up arrow to jump over the Pit of Doom! (You may need to enable Flash)
The Ethics Game
Fall 2017
LexMizzou (Dr. Isa Jahnke)
In Fall 2017, I participated in the LexMizzou project. I was part of a team of two to develop a way-finding game using the ARIS platform. The Ethics Game was originally conceptualized by my teammate, Clover Ross, as a way to investigate one's own ethical reasoning in a sandbox environment. As a team, we took her concept to the next level by developing learning objectives, highly complex branched scenarios, a full plot, script, and prototype in ARIS. The player takes on the role of Emeka, an MU student and nanny. In a fantasy world in which humans utilize droids as service machines, a glitch occurs in which the droids turn against humans.
As Emeka (an engineering student) the player must encounter a series of ethical dilemmas (often accompanies by the children for which she is the caretaker) and make decisions. Each decision aligns with a philosophical or ethical theory and affects the outcome of the game. The goal at the end is for the user to have a better understanding as to which ethical theory or theories their reasoning aligns. We conducted two usability studies and improved the concept each time. Due to the highly complex and visceral nature of ethical reasoning, we conducted an extensive literature review, and consulted an ethics subject matter expert throughout development of the game. We received 2nd place for the People's Choice Award category.
Clover has since moved the game off of ARIS to another platform that allows for more flexibility, and hired a full team of developers and gamers to help her bring the game to fruition.
Fall 2017
LexMizzou (Dr. Isa Jahnke)
In Fall 2017, I participated in the LexMizzou project. I was part of a team of two to develop a way-finding game using the ARIS platform. The Ethics Game was originally conceptualized by my teammate, Clover Ross, as a way to investigate one's own ethical reasoning in a sandbox environment. As a team, we took her concept to the next level by developing learning objectives, highly complex branched scenarios, a full plot, script, and prototype in ARIS. The player takes on the role of Emeka, an MU student and nanny. In a fantasy world in which humans utilize droids as service machines, a glitch occurs in which the droids turn against humans.
As Emeka (an engineering student) the player must encounter a series of ethical dilemmas (often accompanies by the children for which she is the caretaker) and make decisions. Each decision aligns with a philosophical or ethical theory and affects the outcome of the game. The goal at the end is for the user to have a better understanding as to which ethical theory or theories their reasoning aligns. We conducted two usability studies and improved the concept each time. Due to the highly complex and visceral nature of ethical reasoning, we conducted an extensive literature review, and consulted an ethics subject matter expert throughout development of the game. We received 2nd place for the People's Choice Award category.
Clover has since moved the game off of ARIS to another platform that allows for more flexibility, and hired a full team of developers and gamers to help her bring the game to fruition.
Ethics Game Presentation |
SYSTEM EVALUATION
Exploring Smartphone User Needs and Preferences Towards Making Major Online Purchases
Spring 2018 (Dr. Joi Moore)
Partners: Shann Bossaller & Michele Kroll
For our Human-Computer Interaction course project, my team conducted a mobile ethnography study on the Veterans United home loan web application. A major component of the project was evaluating the application, and making improvement suggestions to our client. We facilitated the introduction to the application and analyzed mobile ethnography data from 14 participants, all of whom were part of the target population. This endeavor required extensive time and resources, analyzing multiple transcripts from self-recorded videos using Indeemo and Dedoose. At the end of the study, we put forth our findings and suggestions to Veterans United for consideration in the improvement of their mobile home loan platforms. For more information about the research study, please see the Research & Writing section of the portfolio.
Spring 2018 (Dr. Joi Moore)
Partners: Shann Bossaller & Michele Kroll
For our Human-Computer Interaction course project, my team conducted a mobile ethnography study on the Veterans United home loan web application. A major component of the project was evaluating the application, and making improvement suggestions to our client. We facilitated the introduction to the application and analyzed mobile ethnography data from 14 participants, all of whom were part of the target population. This endeavor required extensive time and resources, analyzing multiple transcripts from self-recorded videos using Indeemo and Dedoose. At the end of the study, we put forth our findings and suggestions to Veterans United for consideration in the improvement of their mobile home loan platforms. For more information about the research study, please see the Research & Writing section of the portfolio.